As previously discussed, virtual worlds are now becoming
more popular and businesses are beginning to use virtual worlds to their
advantage. However, another technique which has been taking place is that of
Gamification. Gamification is the process whereby a game is used for a non-game
context. This concept is becoming increasingly popular in terms of
organizations and their promotional techniques.
One of the most common
Gamification techniques seen by a business is Tim Horton’s annual “Roll Up the
Rim” contest whereby customers have the chance to roll up their coffee rim and
win prizes. This game has become one of the most anticipated annual promotions around Canada.
I think that Gamification works, in this case, because consumers
are given an opportunity to win something with a greater value than what they
purchased. This is a smart strategy for Tim Hortons because they are further engaging
their consumers from being coffee drinkers to invested players.
Gamification can also be seen in a number of different situations such as through apps (Foursquare) and video games (Guitar Hero). Overall, it is a tool for customer engagement and what I believe to be one of the most effective engagement techniques.
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